While HBOโs The Last of Us has largely remained faithful to the video game of which itโs based upon, Episode 3 deviated from the source material in quite a significant way. And for the better, in our opinion. Warning: Spoilers Ahead.
In the game, thereโs zero indication regarding whether survivalists Bill and Frank are โpartnersโ in the romantic sense or from a purely functional standpoint. After decades by each otherโs side, Frank grows tiresome of Bill and leaves their self-contained safe haven in Lincoln. Eventually, Frank takes his own life after being infected and leaves Bill a caustic farewell note that reads:
Well, Bill, I doubt youโd ever find this note cause you were too scared to ever make it to this part of town. But if for some reason you did, I want you to know I hated your guts.
I grew tired of this shitty town and your set-in-your-ways attitude. I wanted more from life than this and you could never get that. And that stupid battery you kept moaning about โ I got it. But I guess you were right. Trying to leave this town will kill me. Still better than spending another day with you.
Good Luck,
Frank
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In the series, however, thereโs far more humanity to this storyline. Weโre treated to an unexpectedly poetic chronicle of Bill (Nick Offerman) and Frankโs (Murray Bartlett) loving relationship โ from those early moments of the former freeing the latter from his perimeter trap and sharing a meal together, to peacefully dying in each otherโs tender embrace before Joel (Pedro Pascal) and Ellie (Bella Ramsey) can even reach Lincoln in time to encounter Bill; having found a soul mate at the end of the world. This added context and a brief reprieve from the core narrative made for television magic.
So what motivated this literal game-changer of a decision?
โWhen we got to this part in the season, Craig [Mazin] brought up a really interesting point which isโฆ thereโs a lot of examples of things not turning out well for people, and often those are reflections and cautionary tales for Joel of, โHereโs what you stand to lose.โ It was, โWhat if we show them what you could stand to win?'โ Neil Druckmann, who also served as creative director and writer for the original video game, explained to IGN.
โBut in a way, also still a warning sign for Joelโฆ especially on the heels of losing Tess at the end of [Episode 2]. In the TV show, we could leave our main characterโs perspective, which in the game weโre very much adhered to purely Joel or purely Ellie. Here, we could see what happened with Bill in the outbreak. And then what was it like to meet Frank and fall in love with Frank and grow old with Frank, and then the full cycle of love and living together with someone and experiencing loss, but loss is tinged with happiness of having lived a full life filled with love.โ
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Craig Mazin added: โI think it is a happy ending. I think we tend to view death as failure, particularly when youโre talking about playing a video game. It is literally failure. And for our show so far, thereโs been some brutal moments where Joel has failed or at least perceives that heโs failed: he failed his daughter, heโs failed Tess, and heโs certainly feeling that weight at both the beginning and end of this episode.โ
โIโm particularly happy about the way Bill.. has managed to inspire Joel to take Ellie west. Heโs given Joel this posthumous instruction that men like you and me are here for one reason, to protect the people we love, and God help any motherfuckers who stand in our way. And itโs hard for Joel to say, โWell, it didnโt work with Tess, but now what am I supposed to do? Stop being who I am? This is legitimately why Iโm here.'โ
โAnd so itโs the happy ending and Billโs understanding of who he was as a human being that inspires Joel to do the right thing here. The question is that is it always going to inspire Joel to do the right thing? Weโll have to wait and see.โ
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โItโs more like, where are we at with the story and whatโs the best chapter we could tell right now that will speak to the themes of love and help raise the stakes for what Joel and Ellie stand to gain or lose if they succeed or fail on their journey? That was the beginning point,โ said Neil Druckmann.
โThen we had some early conversation of wanting to see Frank because we had this opportunity to go back, but then Craig came to me with a pretty complete pitch of what this story could look like, and I fell in love with it.โ
โI think it speaks to the kind of process that Craig and I have, which was always being open to new ideas and then assess and then do math homework. Do the math of, what does this give us? How does it affect the rest of the story? Are we better in this version of the story, in this other medium, or are we worse? If weโre better, we should embrace it fully. And this was such a beautiful story. It was very easy for me to say, โLetโs do it. Sounds amazing.โโ
Goddamn it feels good to be experiencing the Golden Age of Television.
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